Tianshu

Dungeon World (basic moves)

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approved Ruleset · v0.1

Dungeon World (basic moves)

9 actions 0 conditions rls_ujxvpvztt3tmm

Vars · 6

@cha (number)
Charisma modifier (roll+Cha).
@con (number)
Constitution modifier (roll+Con).
@dex (number)
Dexterity modifier (roll+Dex).
@int (number)
Intelligence modifier (roll+Int).
@str (number)
Strength modifier (roll+Str).
@wis (number)
Wisdom modifier (roll+Wis).
Attribution · shown at every table

Dungeon World is the work of Sage LaTorra and Adam Koebel, licensed under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).

Actions · 9

  • Hack and Slash
    table 2d6 + @str
    miss 6-, strong hit 10+, weak hit 7-9
    · melee
    miss: self.xp + 1
    strong hit: target.hp1d10
    weak hit: target.hp1d10
  • Volley
    table 2d6 + @dex
    miss 6-, strong hit 10+, weak hit 7-9
    · ranged
    miss: self.xp + 1
    strong hit: target.hp1d10
    weak hit: target.hp1d10
  • Defy Danger (Str)
    table 2d6 + @str
    miss 6-, strong hit 10+, weak hit 7-9
    miss: self.xp + 1
  • Defy Danger (Dex)
    table 2d6 + @dex
    miss 6-, strong hit 10+, weak hit 7-9
    miss: self.xp + 1
  • Defy Danger (Con)
    table 2d6 + @con
    miss 6-, strong hit 10+, weak hit 7-9
    miss: self.xp + 1
  • Defy Danger (Int)
    table 2d6 + @int
    miss 6-, strong hit 10+, weak hit 7-9
    miss: self.xp + 1
  • Defy Danger (Wis)
    table 2d6 + @wis
    miss 6-, strong hit 10+, weak hit 7-9
    miss: self.xp + 1
  • Defy Danger (Cha)
    table 2d6 + @cha
    miss 6-, strong hit 10+, weak hit 7-9
    miss: self.xp + 1
  • Defend
    table 2d6 + @con
    miss 6-, strong hit 10+, weak hit 7-9
    miss: self.xp + 1
    strong hit: self.hold = 3
    weak hit: self.hold = 1

Conditions · 0