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Attribution · shown at every table
approved
Ruleset · v0.1
Dungeon World (basic moves)
9 actions
0 conditions
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Vars · 6
- @cha (number)
- Charisma modifier (roll+Cha).
- @con (number)
- Constitution modifier (roll+Con).
- @dex (number)
- Dexterity modifier (roll+Dex).
- @int (number)
- Intelligence modifier (roll+Int).
- @str (number)
- Strength modifier (roll+Str).
- @wis (number)
- Wisdom modifier (roll+Wis).
Dungeon World is the work of Sage LaTorra and Adam Koebel, licensed under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
Actions · 9
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Hack and Slashtable· melee
2d6 + @strmiss 6-, strong hit 10+, weak hit 7-9miss:self.xp+1strong hit:target.hp−1d10weak hit:target.hp−1d10 -
Volleytable· ranged
2d6 + @dexmiss 6-, strong hit 10+, weak hit 7-9miss:self.xp+1strong hit:target.hp−1d10weak hit:target.hp−1d10 -
Defy Danger (Str)table
2d6 + @strmiss 6-, strong hit 10+, weak hit 7-9miss:self.xp+1 -
Defy Danger (Dex)table
2d6 + @dexmiss 6-, strong hit 10+, weak hit 7-9miss:self.xp+1 -
Defy Danger (Con)table
2d6 + @conmiss 6-, strong hit 10+, weak hit 7-9miss:self.xp+1 -
Defy Danger (Int)table
2d6 + @intmiss 6-, strong hit 10+, weak hit 7-9miss:self.xp+1 -
Defy Danger (Wis)table
2d6 + @wismiss 6-, strong hit 10+, weak hit 7-9miss:self.xp+1 -
Defy Danger (Cha)table
2d6 + @chamiss 6-, strong hit 10+, weak hit 7-9miss:self.xp+1 -
Defendtable
2d6 + @conmiss 6-, strong hit 10+, weak hit 7-9miss:self.xp+1strong hit:self.hold=3weak hit:self.hold=1