Tianshu

Dungeon World (basic moves)

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approved Ruleset · v0.1

Dungeon World (basic moves)

9 actions 0 conditions rls_ujxvpvztt3tmm
Approved for play by shipped on 2026-09-02.

Cross-checks · 0 to look at

  • Vars referenced by actions but not declared
  • Vars declared but never referenced by a shared action
  • Conditions applied or removed by actions but not defined
  • Conditions defined but never applied by any action
Read the ruleset · actions & conditions

Fix an action, in plain English

Say the fix the way you'd say it at the table — "crits deal max damage plus the roll", "give Morale Check a WIL save". The compiler emits an enforced change against this pack; you read what it compiled to, then Save & re-check. Saving sends the pack back to review.

Set ANTHROPIC_API_KEY to compile fixes here.
Fix log · logged on the ruleset
  1. base damage — Fighter base damage is d10; 'deal your damage' is encoded as the 1d10 sub-roll.
  2. defend hold — While standing in defense, spend hold 1-for-1 when the defended target or you is attacked to: redirect the attack to yourself; halve the attack's effect or damage; give an ally +1 forward against the attacker; or deal damage to the attacker equal to your level.
  3. hack and slash 7 9 — On a 7-9 the enemy also makes an attack against the roller (GM adjudicates the enemy's attack).
  4. hack and slash option — On a 10+ the attacker may choose to deal +1d6 damage but expose themselves to the enemy's attack (player choice, GM adjudicates).
  5. miss 6 minus — On a 6- the GM makes a move (not mechanically encoded); the roller always marks XP, encoded as +1 to self.xp.
  6. volley 7 9 choice — On a 7-9 the shooter deals their damage but must choose one: move into danger of the GM's choice; take -1d6 damage; or reduce ammo by one (player choice, GM adjudicates).