← all rulesets
Read the ruleset · actions & conditions
approved
Ruleset · v0.1
Dungeon World (basic moves)
9 actions
0 conditions
rls_ujxvpvztt3tmm
Approved for play by shipped on 2026-09-02.
Cross-checks · 0 to look at
- Vars referenced by actions but not declared
- Conditions applied or removed by actions but not defined
- Conditions defined but never applied by any action
Fix an action, in plain English
Say the fix the way you'd say it at the table — "crits deal max damage plus the roll", "give Morale Check a WIL save". The compiler emits an enforced change against this pack; you read what it compiled to, then Save & re-check. Saving sends the pack back to review.
Fix log · logged on the ruleset
- base damage — Fighter base damage is d10; 'deal your damage' is encoded as the 1d10 sub-roll.
- defend hold — While standing in defense, spend hold 1-for-1 when the defended target or you is attacked to: redirect the attack to yourself; halve the attack's effect or damage; give an ally +1 forward against the attacker; or deal damage to the attacker equal to your level.
- hack and slash 7 9 — On a 7-9 the enemy also makes an attack against the roller (GM adjudicates the enemy's attack).
- hack and slash option — On a 10+ the attacker may choose to deal +1d6 damage but expose themselves to the enemy's attack (player choice, GM adjudicates).
- miss 6 minus — On a 6- the GM makes a move (not mechanically encoded); the roller always marks XP, encoded as +1 to self.xp.
- volley 7 9 choice — On a 7-9 the shooter deals their damage but must choose one: move into danger of the GM's choice; take -1d6 damage; or reduce ammo by one (player choice, GM adjudicates).