Tianshu

Blades in the Dark

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approved Ruleset · v0.1

Blades in the Dark

10 actions 3 conditions rls_hbjtotxexij4m

Vars · 9

@finesse (number)
Finesse action rating (0-4): dextrous manipulation; formal dueling arts.
@hunt (number)
Hunt action rating (0-4): track a target; precision shooting from a distance.
@insight (number)
Insight attribute rating (0-4): resists consequences from deception or understanding.
@prowess (number)
Prowess attribute rating (0-4): resists consequences from physical strain or injury.
@prowl (number)
Prowl action rating (0-4): traverse quietly; attack from hiding with a back-stab.
@resolve (number)
Resolve attribute rating (0-4): resists consequences from mental strain or willpower.
@skirmish (number)
Skirmish action rating (0-4): entangle a target in close combat.
@stress (number)
Stress track: marked to push yourself, assist a teammate, or resist consequences; filling the last box inflicts trauma.
@wreck (number)
Wreck action rating (0-4): unleash savage force.
Attribution · shown at every table

This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).

Actions · 10

  • Skirmish
    pool @skirmish d6
    failure 1-3, partial success 4-5, success ==6
    crit multiple_max: critical
    · melee
    critical: target.hp3
    failure: self.hp2 apply Moderate Harm to self for until healed
    partial success: target.hp2 self.hp1 apply Lesser Harm to self for until healed
    success: target.hp2
  • Hunt
    pool @hunt d6
    failure 1-3, partial success 4-5, success ==6
    crit multiple_max: critical
    · ranged
    critical: target.hp3
    failure: self.hp2 apply Moderate Harm to self for until healed
    partial success: target.hp2 self.hp1 apply Lesser Harm to self for until healed
    success: target.hp2
  • Prowl
    pool @prowl d6
    failure 1-3, partial success 4-5, success ==6
    crit multiple_max: critical
    · melee
    critical: target.hp3
    failure: self.hp2 apply Moderate Harm to self for until healed
    partial success: target.hp2 self.hp1 apply Lesser Harm to self for until healed
    success: target.hp2
  • Wreck
    pool @wreck d6
    failure 1-3, partial success 4-5, success ==6
    crit multiple_max: critical
    · melee
    critical: target.hp3
    failure: self.hp2 apply Moderate Harm to self for until healed
    partial success: target.hp2 self.hp1 apply Lesser Harm to self for until healed
    success: target.hp2
  • Finesse
    pool @finesse d6
    failure 1-3, partial success 4-5, success ==6
    crit multiple_max: critical
    · melee
    critical: target.hp3
    failure: self.hp2 apply Moderate Harm to self for until healed
    partial success: target.hp2 self.hp1 apply Lesser Harm to self for until healed
    success: target.hp2
  • Resist (Insight) auto
    auto: self.stress + 6 self.stress@insight d6kh1
  • Resist (Prowess) auto
    auto: self.stress + 6 self.stress@prowess d6kh1
  • Resist (Resolve) auto
    auto: self.stress + 6 self.stress@resolve d6kh1
  • Push Yourself auto
    auto: self.stress + 2
  • Assist a Teammate auto
    auto: self.stress + 1

Conditions · 3

  • Lesser Harm until healed
    subtract effect = 1
  • Moderate Harm until healed
    subtract action_rolls = 1
  • Severe Harm until healed
    set action_rolls = 0