← back to review
Attribution · shown at every table
approved
Ruleset · v0.1
Blades in the Dark
10 actions
3 conditions
rls_hbjtotxexij4m
Vars · 9
- @finesse (number)
- Finesse action rating (0-4): dextrous manipulation; formal dueling arts.
- @hunt (number)
- Hunt action rating (0-4): track a target; precision shooting from a distance.
- @insight (number)
- Insight attribute rating (0-4): resists consequences from deception or understanding.
- @prowess (number)
- Prowess attribute rating (0-4): resists consequences from physical strain or injury.
- @prowl (number)
- Prowl action rating (0-4): traverse quietly; attack from hiding with a back-stab.
- @resolve (number)
- Resolve attribute rating (0-4): resists consequences from mental strain or willpower.
- @skirmish (number)
- Skirmish action rating (0-4): entangle a target in close combat.
- @stress (number)
- Stress track: marked to push yourself, assist a teammate, or resist consequences; filling the last box inflicts trauma.
- @wreck (number)
- Wreck action rating (0-4): unleash savage force.
This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
Actions · 10
-
Skirmishpool· melee
@skirmish d6failure 1-3, partial success 4-5, success ==6crit multiple_max: criticalcritical:target.hp−3failure:self.hp−2apply Moderate Harm to self for until healedpartial success:target.hp−2self.hp−1apply Lesser Harm to self for until healedsuccess:target.hp−2 -
Huntpool· ranged
@hunt d6failure 1-3, partial success 4-5, success ==6crit multiple_max: criticalcritical:target.hp−3failure:self.hp−2apply Moderate Harm to self for until healedpartial success:target.hp−2self.hp−1apply Lesser Harm to self for until healedsuccess:target.hp−2 -
Prowlpool· melee
@prowl d6failure 1-3, partial success 4-5, success ==6crit multiple_max: criticalcritical:target.hp−3failure:self.hp−2apply Moderate Harm to self for until healedpartial success:target.hp−2self.hp−1apply Lesser Harm to self for until healedsuccess:target.hp−2 -
Wreckpool· melee
@wreck d6failure 1-3, partial success 4-5, success ==6crit multiple_max: criticalcritical:target.hp−3failure:self.hp−2apply Moderate Harm to self for until healedpartial success:target.hp−2self.hp−1apply Lesser Harm to self for until healedsuccess:target.hp−2 -
Finessepool· melee
@finesse d6failure 1-3, partial success 4-5, success ==6crit multiple_max: criticalcritical:target.hp−3failure:self.hp−2apply Moderate Harm to self for until healedpartial success:target.hp−2self.hp−1apply Lesser Harm to self for until healedsuccess:target.hp−2 -
Resist (Insight) autoauto:
self.stress+6self.stress−@insight d6kh1 -
Resist (Prowess) autoauto:
self.stress+6self.stress−@prowess d6kh1 -
Resist (Resolve) autoauto:
self.stress+6self.stress−@resolve d6kh1 -
Push Yourself autoauto:
self.stress+2 -
Assist a Teammate autoauto:
self.stress+1
Conditions · 3
-
Lesser Harm until healedsubtract effect = 1
-
Moderate Harm until healedsubtract action_rolls = 1
-
Severe Harm until healedset action_rolls = 0