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Attribution · shown at every table
approved
Ruleset · v0.1
d20 fantasy SRD 5.0 (combat)
22 actions
20 conditions
rls_aatnufhxftryy
Vars · 16
- @acrobatics (number)
- Dexterity (Acrobatics) check bonus, used to escape a grapple.
- @athletics (number)
- Strength (Athletics) check bonus, used for grapple and shove contests.
- @atk (number)
- Attack-roll bonus (ability modifier + proficiency bonus).
- @dex_mod (number)
- Dexterity modifier, added to ranged weapon damage.
- @grapple_dc (number)
- Defender's contested Strength (Athletics) or Dexterity (Acrobatics) result to beat when grappling or escaping.
- @medicine (number)
- Wisdom (Medicine) check bonus, used to stabilize a creature (DC 10).
- @passive_perception (number)
- Defender's passive Wisdom (Perception) score, contested by the Hide action.
- @perception (number)
- Wisdom (Perception) check bonus, used by the Search action.
- @save_dex (number)
- Defender's Dexterity saving throw bonus.
- @search_dc (number)
- GM-set DC for the Search action's Perception or Investigation check.
- @speed (number)
- Walking speed in feet; the Dash action grants this much extra movement.
- @spell_dc (number)
- The caster's spell save DC.
- @stealth (number)
- Dexterity (Stealth) check bonus, used by the Hide action.
- @str_mod (number)
- Strength modifier, added to melee weapon and unarmed damage.
- @target.ac (number)
- The defender's Armor Class.
- @weapon_damage (dice)
- The wielded weapon's damage die (e.g. '1d8', '2d6') — a dice expression, not a flat number, so it varies roll to roll like a real 5e weapon.
This work includes material from the System Reference Document 5.1 (found at https://dnd.wizards.com/resources/systems-reference-document), by Wizards of the Coast LLC, available under the Open Game License v1.0a (http://www.opengamingfoundation.org). System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, Steve Townshend, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Winter, based on original material by E. Gary Gygax and Dave Arneson.
Actions · 22
-
Melee Weapon Attackroll· melee · 1 action
1d20 + @atkvs@target.accrit 20: double damage dicehit:target.hp−@weapon_damage + @str_mod -
Ranged Weapon Attackroll· ranged · 1 action
1d20 + @atkvs@target.accrit 20: double damage dicehit:target.hp−@weapon_damage + @dex_mod -
Unarmed Strikeroll· melee · 1 action
1d20 + @atkvs@target.accrit 20: double damage dicehit:target.hp−1 + @str_mod -
Improvised Weaponroll· melee · 1 action
1d20 + @atkvs@target.accrit 20: double damage dicehit:target.hp−1d4 -
Two-Weapon Attackroll· melee · 1 bonus
1d20 + @atkvs@target.accrit 20: double damage dicehit:target.hp−@weapon_damage -
Opportunity Attackroll· melee · 1 reaction
1d20 + @atkvs@target.accrit 20: double damage dicehit:target.hp−@weapon_damage + @str_mod -
Grappleroll· melee · 1 action
1d20 + @athleticsvs@target.grapple_dchit: apply grappled to target -
Escape Grappleroll· melee · 1 action
1d20 + @acrobaticsvs@target.grapple_dchit: remove grappled from self -
Shoveroll· melee · 1 action
1d20 + @athleticsvs@target.grapple_dchit: apply prone to target -
Dodge auto · 1 actionauto: apply dodging to self for 1 rounds
-
Dash auto · 1 actionauto:
self.movement+@speed -
Disengage auto · 1 actionauto: apply disengaged to self for 1 rounds
-
Help auto · 1 actionauto: apply helped to target for 1 rounds
-
Hideroll· 1 action
1d20 + @stealthvs@target.passive_perceptionhit: apply hidden to self for 1 rounds -
Ready auto · 1 actionauto:
self.readied=1 -
Searchroll· 1 action
1d20 + @perceptionvs@search_dchit:self.searched=1 -
Use an Object auto · 1 actionauto:
self.object_used=1 -
Stabilize a Creatureroll· melee · 1 action
1d20 + @medicinevs10hit: apply stable to target -
Acid Splashsave· ranged · 1 action
1d20 + @target.save_dexvs DC@spell_dcfailure <0, success >=0failure:target.hp−1d6 -
Sacred Flamesave· ranged · 1 action
1d20 + @target.save_dexvs DC@spell_dcfailure <0, success >=0failure:target.hp−1d8 -
Burning Handssave· melee · 1 action
1d20 + @target.save_dexvs DC@spell_dcfailure <0, success >=0failure:target.hp−3d6success:target.hp−2d4 -
Fireballsave· ranged · 1 action
1d20 + @target.save_dexvs DC@spell_dcfailure <0, success >=0failure:target.hp−8d6success:target.hp−4d6
Conditions · 20
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blinded —set ability_checks_requiring_sight = 0disadvantage attack_rollsadvantage attack_rolls_against
-
charmed —set attacks_against_charmer = 0advantage charmer_social_checks
-
deafened —set ability_checks_requiring_hearing = 0
-
exhaustion —disadvantage ability_checks
-
frightened —disadvantage ability_checksdisadvantage attack_rolls
-
grappled —set speed = 0
-
incapacitated —set actions = 0set reactions = 0
-
invisible —disadvantage attack_rolls_againstadvantage attack_rolls
-
paralyzed —set actions = 0set reactions = 0set speed = 0set saves.str = 0set saves.dex = 0advantage attack_rolls_againstset crit_against_within_5ft = 1
-
petrified —set actions = 0set reactions = 0set speed = 0set saves.str = 0set saves.dex = 0advantage attack_rolls_againstset resistance_all_damage = 1
-
poisoned —disadvantage attack_rollsdisadvantage ability_checks
-
prone —disadvantage attack_rollsadvantage attack_rolls_against_within_5ftdisadvantage attack_rolls_against_beyond_5ft
-
restrained —set speed = 0advantage attack_rolls_againstdisadvantage attack_rollsdisadvantage saves.dex
-
stunned —set actions = 0set reactions = 0set speed = 0set saves.str = 0set saves.dex = 0advantage attack_rolls_against
-
unconscious —set actions = 0set reactions = 0set speed = 0set saves.str = 0set saves.dex = 0advantage attack_rolls_againstset crit_against_within_5ft = 1
-
dodging 1 roundsdisadvantage attack_rolls_againstadvantage saves.dex
-
disengaged 1 roundsset provokes_opportunity_attacks = 0
-
helped 1 roundsadvantage ability_checksadvantage attack_rolls
-
stable —set death_saving_throws = 0
Damage types
acid
bludgeoning
cold
fire
force
lightning
necrotic
piercing
poison
psychic
radiant
slashing
thunder