Tianshu

Cairn 1e

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approved Ruleset · v1e

Cairn 1e

9 actions 6 conditions rls_4v2j5e5won55u

Vars · 4

@armor (number)
Armor value subtracted from every incoming damage roll before it is dealt to HP (referenced as @target.armor).
@dex (number)
Dexterity ability score. Initiative and Retreat roll d20 equal-or-under it. At 0 the character is paralyzed.
@str (number)
Strength ability score. Critical-damage overflow drains it; the critical damage save rolls d20 equal-or-under it (as @target.str). At 0 the character dies.
@wil (number)
Will ability score. At 0 the character is delirious.
Attribution · shown at every table

Cairn is written by Yochai Gal and licensed under CC-BY-SA 4.0.

Actions · 9

  • Attack auto · melee · 1 action
    auto: target.hp1d6 - @target.armor (overflow to target.str) apply critical_damage to target (only on overflow; save 1d20 vs @target.str, on fail)
  • Unarmed Strike auto · melee · 1 action
    auto: target.hp1d4 - @target.armor (overflow to target.str) apply critical_damage to target (only on overflow; save 1d20 vs @target.str, on fail)
  • Dual Weapon Attack auto · melee · 1 action
    auto: target.hp2d6kh1 - @target.armor (overflow to target.str) apply critical_damage to target (only on overflow; save 1d20 vs @target.str, on fail)
  • Enhanced Attack auto · melee · 1 action
    auto: target.hp1d12 - @target.armor (overflow to target.str) apply critical_damage to target (only on overflow; save 1d20 vs @target.str, on fail)
  • Impaired Attack auto · melee · 1 action
    auto: target.hp1d4 - @target.armor (overflow to target.str) apply critical_damage to target (only on overflow; save 1d20 vs @target.str, on fail)
  • Move auto · 1 move
    auto: self.range = toggle
  • Second Move auto · 1 action
    auto: self.range = toggle
  • Retreat
    roll under 1d20@dex
    natural 1: success, natural 20: failure
    · 1 action
  • Morale Check
    roll under 1d20@wil
    natural 1: success, natural 20: failure

Conditions · 6

  • critical_damage until stabilized by aid and rest or death within the hour
    set actions = 0
  • impaired
    set damage_die = 4
  • enhanced
    set damage_die = 12
  • paralyzed until restored by extended rest or extraordinary means
    set actions = 0
  • delirious until restored by extended rest or extraordinary means
    set actions = 0
  • deprived until rest